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A server-sat is light enough to be significantly accelerated by light pressure. At the earth's distance from the sun, the illumination is 1300 Watts per square meter, on average. The light pressure for absorbed light is the power divided by the speed of light, or about 4E-6 N/m^2^ or 4 microPascal. If the light is reflected, the pressure doubles to 8 microPascal. This is a tiny pressure (sea level atmospheric pressure is 100 kiloPascals) but it is continuous. When pushing on something as thin and light as a server-sat, it can add significant velocity over hours, weeks, and years. The areal density of a 100 micron thick server-sat is 0.233kg/m^2^ , and the albedo of a solar cell is around 0.15, so the acceleration is 1.15x4e-6/0.233 or approximately 20 micrometers/second^2^, or 7 centimeters/minute^2^, or 256 meters/hour^2^, or 20 million kilometers per year^2^ . A server-sat is light enough to be significantly accelerated by light pressure. At the earth's distance from the sun, the illumination is 1300 Watts per square meter, on average. The light pressure for absorbed light is the power divided by the speed of light, or about 4E-6 N/m^2^ or 4 microPascal. If the light is reflected, the pressure doubles to 8 microPascal. This is a tiny pressure (sea level atmospheric pressure is 100 kiloPascals) but it is continuous. When pushing on something as thin and light as a server-sat, it can add significant velocity over hours, weeks, and years. The areal density of a 100 micron thick server-sat is 0.233kg/m^2^ , and the albedo of a solar cell is around 0.15, so the acceleration is 1.15x4e-6/0.233 or approximately 20 micrometers/second^2^, or 7 centimeters/minute^2^, or 256 meters/hour^2^. That allows for significant local maneuvering.
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Not quite, though. Server-sats are in orbit, and if they are pointed directly at the sun, they are accelerated directly away from it. That adds to orbital velocity as their orbit takes them away from the sun, but subtracts from orbital velocity as they approach it. If they are tilted in relation to the sun, less area is exposed to light pressure, and the "albedo vector" of reflected light is tilted also, which can add a small sideways thrust. Large orbital changes are harder. Server-sats are in orbit, and if they are pointed directly at the sun, they are accelerated directly away from it. That adds to orbital velocity as their orbit takes them away from the sun, but subtracts from orbital velocity as they approach it. If they are tilted in relation to the sun, less area is exposed to light pressure, and the "albedo vector" of reflected light is tilted also, which can add a small sideways thrust.
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 The earth rotates towards the east, counterclockwise when viewed from the north pole. It makes 366.24 turns relative to the fixed stars per year, and makes 365.24 turns relative to the sun. Orbits launched from earth also travel east, only faster. On the surface of the rotating earth at midnight, east is in the direction of the earth's orbit around the sun, and on the surface of the rotating earth at noon, the earth appears to be moving west. For the sake of argument, we will assume that the '''earth is moving east in its orbit'''. Thus, an object in orbit around the earth is moving towards the sun on the east side of the earth, and away from the sun on the west side of the earth. ''' I may have this backwards compared to some convention, so please add a note and a reference if I goofed this up! ''' ||{{attachment:nav_eastwest.png|defining east and west in solar orbit|height=285}}||'''Defining directions'''<<BR>>The earth rotates towards the east, counterclockwise when viewed from the north pole. It makes 366.24 turns relative to the fixed stars per year, and makes 365.24 turns relative to the sun. Orbits launched from earth also travel east, only faster. On the surface of the rotating earth at midnight, east is in the direction of the earth's orbit around the sun, and on the surface of the rotating earth at noon, the earth appears to be moving west. For the sake of argument, we will assume that the '''earth is moving east in its orbit'''. Thus, an object in orbit around the earth is moving towards the sun on the east side of the earth, and away from the sun on the west side of the earth. ''' I may have this backwards compared to some convention, so please add a note and a reference if I goofed this up! '''||
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Server-sats need full sunlight for normal operation. If they are tilted 45 degrees sideways, they get 30% less light and must reduce computing and radio functions, but they will still operate. With a 60 degree tilt, they get half power. So if they are turned 60 degrees on the east side of the orbit (moving towards the sun), and 0 degrees on the west (as they move away from it), the average acceleration adding to the orbital velocity is about 1/6th of the possible peak acceleration. For the m288 orbit ( approximately 4 hours sidereal ), the velocity change is 48 millimeters per second per orbit. This seems small compared to the 5590 meters per second of orbital velocity, but after a year of such small increments, the velocity change is more than 100 meters per second. Server-sats will get the most power if they face directly into the sun. However, they tilt to manuever. and that reduces the thrust. If they are tilted 45 degrees sideways, they get 30% less light and must reduce computing and radio functions, but they will still operate. With a 60 degree tilt, they get half power (and they cool down a lot!). Infrared light from the earth is mostly absorbed by the server-sat, and that creates some light pressure, too.
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{{{
 *** PROBLEM *** The total velocity change is correct, but it isn't that simple. Velocity added to the west side of the orbit adds _altitude_ on the east side, not velocity. Velocity subtracted from the east side reduces altitude on the west side. While this will average out over a year, it actually screws up station-keeping and makes the orbit elliptical (perigee on the east, apogee on the west). While a precessing elliptical orbit is still usable, it may may greatly complicate the assignment of orbits, especially if the mass to thrust ratio drops over time. This requires more thought!
}}}
||{{attachment:light-shift.png|orbit shifted by light pressure|height=209}}||'''Shifting the orbit center to compensate for light pressure'''<<BR>><<BR>>''This section is inaccurate - the perigee and apogee shift outwards approximately 300km, with the light pressure causing this elliptical orbit to precess once per year. New information when I finish simulating it''<<BR>><<BR>> The effect of the solar pressure is a continuous force outwards from the sun - which is approximately the same effect as if the gravitational center of the earth moves inwards, At the server sky m288 orbit, the earth gravitational tidal gradient (not including the inertial component) is twice the angular frequency squared, or approximately 4E-7 (radians/second)^2^ . The solar gravitational tidal gradient (including the inertial component) subtracts from this, but is relatively small (about 1.2E-13 (radians/second)^2^ ). The effective center of the orbit is moved inwards by 2E-5/4E-7 or 50 meters, perhaps a little less if the average tilt differs from zero degrees.||
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=== Light pressure from LCD thrusters === === Light pressure from Optical thrusters ===
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The version 1 design has three round liquid crystal light pressure thrusters at 120 degree angles around the periphery. These are either black or transparent. They are 10cm in diameter (about 4 inches), and have areas of 8e-3 m^2. When black, an ideal thruster produces perhaps 32 nano-Newtons, and when transparent it produces zero. Assume that the glass makes it somewhat reflective, and the transparency is a bit more reflective, so the thrust may vary between 40nN and 10nN (WAG). If one thruster on one side is fully black, while the other two are clear, the thrusters together produce a moment of 30nN times 20 cm or 6 nano-Newton-meters. If the entire server-sat has a mass of 0.03 kg and an average moment arm of 10 cm, the angular acceleration is 300 micro-radians per second squared. Accelerating for 24 seconds, then decelerating (applying opposite acceleration) for 24 seconds, will turn the array 10 degrees. Accelerating for 60 seconds, then decelerating for 60 seconds, turns the array approximately 60 degrees (not quite, as the thrusters are moving out of plane and become less effective when turned away from the sun). The version 1 design has three round liquid crystal light pressure thrusters at 120 degree angles around the periphery. These are either black or transparent. They are 5cm in diameter (about 2 inches), and have areas of 2e-3 m^2. When reflecting, an ideal thruster produces perhaps 16 nano-Newtons, and when transparent it produces zero. Real materials will always show some reflection in transparent mode, and some transparency in reflective mode . Also, radiation from the earth (both albedo and infrared) reduces the effective thrust. So, the thrust may vary between 12nN and 4nN (WAG). If one thruster on one side is fully reflective, while the other two are clear, the thrusters together produce a torque of 8nN times 10 cm or 800 pico-Newton-meters. If the entire server-sat has a mass of 0.007kg and an average diameter of 8 cm, the angular acceleration is 70 micro-radians per second squared. Accelerating for 36 seconds, then decelerating (applying opposite acceleration) for 36 seconds, will turn the array 10 degrees. Accelerating for 90 seconds, then decelerating for 90 seconds, turns the array approximately 60 degrees (not quite, as the thrusters are moving out of plane and become less effective when turned away from the sun).

Here is an animation of a server-sat turning with an angular acceleration of 14 degrees per minute squared ( 70 micro-radians per second squared), for a 56 degree turn in 240 seconds. If your browser renders this flash movie at full speed, it should be running at 10 frames per second, each frame representing 2 seconds, for a 20x speedup over real time. The animation will repeat after 12 seconds.

<<EmbedObject(ss5a.swf,play=true,loop=true,width=800,height=600)>>

[[ attachment:ss5a.c | Here is the source ]] , and you will need [[ http://www.libgd.org/ | libGD ]] and [[ http://www.swftools.org/ | swftools ]]

---- /!\ '''End of edit conflict''' ----
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Imagine some perturbation like a collision starts the server-sat spinning end over end at 1 revolution per second. Assume that the processors and memory and transmitters go into low power standby mode when this happens, so that power remains for the receivers (for orientation) and for the LCD thrusters. The solar cell, when back-lit, will still produce some power, and the capacitors can hold some energy and preserve processor state while the solar cell is precisely edge-on to the sun. Imagine some perturbation like a collision starts the server-sat spinning end over end at 1 revolution per second. Assume that the processors and memory and transmitters go into low power standby mode when this happens, so that power remains for the receivers (for orientation) and for the optical thrusters. The solar cell, when back-lit, will still produce some power, and the capacitors can hold some energy and preserve processor state while the solar cell is precisely edge-on to the sun.
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We will be turning on the LCD thrusters moving towards the sun, and turning off the thrusters moving away. The angular acceleration averages out to something like half the peak angular acceleration (both the thrust and the arm distance vary as a rectified sine wave), so the average deceleration is 150 micro-radians per second squared. The rotation (starting at 2 pi radians per second) can be stopped in 42000 seconds, or about 12 hours. We will be turning on the optical thrusters on the side of the serversat moving towards the sun, and turning off the thrusters moving away. The angular acceleration averages out to something like half the peak angular acceleration (both the thrust and the arm distance vary as a rectified sine wave), so the average deceleration is 30 micro-radians per second squared. The rotation (starting at 2 pi radians per second) can be stopped in 210,000 seconds, or about 60 hours. While this is inconvenient, the perturbations that start such fast spins are extremely rare. Normal satellites will fail at such high rotation rates.
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While this is inconvenient, the perturbations that start such fast spins are extremely rare. Even if the spin was 60Hz, as fast as an AC motor, it would take slightly less than a month to remove it. The LCD thrusters can be turned on and off very quickly, and can remove spins that no normal satellite could recover from. ||{{attachment:tidal1.png}}||'''Correcting for tidal forces'''<<BR>>At the four "45 degree" points in the orbit, the server-sat is accelerated by tidal forces - the nearer end is pulled inwards by slightly more gravity and slightly less acceleration, and the farther end is pushed outward. These tidal forces are proportional to the vertical distance: {{ attachment:tidal-eq010.png }} where M is the effective mass at distance L from the center, {{ attachment:tidal-eq018.png }} is the angular frequency of the orbit, and {{ attachment:tidal-eq015.png }} is the angle of the disk from the tangent of the orbit. The torque is proportional to the horizontal distance, or {{ attachment:tidal-eq020.png }}. <<BR>> The torque and the angular acceleration are maximized at a 45 degree angle. Both the torque and the moment of the server-sat are proportional to M and L squared, so the angular acceleration is {{ attachment:tidal-eq030.png }}. This can be integrated twice to find the angular displacement from flat towards the sun: {{ attachment:tidal-eq040.png }}. The maximum angular displacement is given by {{ attachment:tidal-eq050.png }}<<BR>>Although this is the "natural" oscillation if the server starts out flat, this is a metastable balance. Other perturbations such as the sun and the moon will eventually displace the server into its lowest energy configuration, which is [[Coplanar | coplanar]] with the orbit. Hence, we will need at least some correction of the orientation.||
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=== Correcting for tidal forces === Fortunately, the optical thrusters are much more powerful than the tidal forces, and can easily keep the server flat towards the sun. The maximum angular acceleration of the server-sat is {{ attachment:tidal-eq060.png }} or 0.28 micro-radians per second squared for the m288 orbit, while the 5cm thrusters can provide angular accelerations of 70 micro-radians per second squared. This suggests a maximum mass-to-thruster ratio for server-sats: In the m288 orbit, the mass can grow to perhaps 50 grams, or somewhat more with larger thruster area percentage. Keep in mind that much larger thrusters will add more moment as well as more thrust. Since the thrusters will probably degrade over time, a reasonable safety factor is needed as well. In any case, centimeter-thick server-sats are probably out of the question in the m288 orbit, though they might be possible in m720 orbits, with half the angular frequency.
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{{attachment:tidal1a.png}} === Thrust versus angle ===
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At the four "45 degree" points in the orbit, the server-sat is accelerated by tidal forces - the nearer end is pulled inwards by slightly more gravity and slightly less acceleration, and the farther end is pushed outward. These tidal forces are proportional to the vertical distance: {{ attachment:tidal-eq010.png }} where M is the effective mass at distance L from the center. The torque is proportional to the horizontal distance, or {{ attachment:tidal-eq020.png }}. The torque and the angular acceleration are maximized at a 45 degree angle. Both the torque and the moment of the server-sat are proportional to distance squared, so that cancels out. This results in {{ attachment:reflection_thrust.png }}
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Most of the area of a server-sat is a big solar cell, which absorbs most of the light that hits it. Some portion of the light reflects from the solar cell, and the reflections can be roughly divided into '''diffuse reflections''' (in all directions from the front side) and '''specular reflections''' (opposite the incoming angle, like a good mirror). The diffuse reflections add an effective thrust of about 66% (2/pi) of the diffuse reflected light pressure at the tilt angle of the server-sat, while the specular reflections add a thrust of 100% of the light at twice the tilt angle.

Here is a plot of the normalized main thrust ( relative to of power/c, in the direction of the sun) and the side thrust ( normal to the direction of the main thrust ) as a function of tilt from the direction to the sun. The normalized power (relative to max power) is also shown.
{{ attachment:reflect01.png }}

=== Drag and Ballistic Coefficient ===

The first planned server-sat constellations are in the m288 orbit, at an altitude of 6408 km. The atmosphere is very thin at that altitude, so drag will be negligible. However, server-sats (or fragments of them) may find themselves at lower altitudes, so the [[ballistic_coefficient|ballistic coefficient]] is needed to compute the decay of their orbits. The worst case ballistic coefficient is probably that of a flat plate moving face-on into the airstream, and the best case is edge-on. Lets assume the average resembles a sphere of the same radius (drag coefficient of 2), as it will probably be tumbling end over end. For a 9 cm disk weighing 7 grams, the ballistic coefficent is '''0.15 kg/m^2^''', about 30% of the Echo communication balloon.

At the altitude of Teledesic and Globalstar, about 1400km, the mean atmospheric density is around 7.1E-15 kg/m^3^. The decay rate at that altitude will be about 4km/year; the velocity change needed to maintain orbit would be about 4 meters/second/year, or 0.12 microns/second/second. A server-sat can do that, with some maneuvering and perhaps some additional specular albedo added to the sun-side.
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updated for Version 0.2, half-sized server-sats.

Server-sat propulsion, navigation, and orientation

A server-sat is light enough to be significantly accelerated by light pressure. At the earth's distance from the sun, the illumination is 1300 Watts per square meter, on average. The light pressure for absorbed light is the power divided by the speed of light, or about 4E-6 N/m2 or 4 microPascal. If the light is reflected, the pressure doubles to 8 microPascal. This is a tiny pressure (sea level atmospheric pressure is 100 kiloPascals) but it is continuous. When pushing on something as thin and light as a server-sat, it can add significant velocity over hours, weeks, and years. The areal density of a 100 micron thick server-sat is 0.233kg/m2 , and the albedo of a solar cell is around 0.15, so the acceleration is 1.15x4e-6/0.233 or approximately 20 micrometers/second2, or 7 centimeters/minute2, or 256 meters/hour2. That allows for significant local maneuvering.

Large orbital changes are harder. Server-sats are in orbit, and if they are pointed directly at the sun, they are accelerated directly away from it. That adds to orbital velocity as their orbit takes them away from the sun, but subtracts from orbital velocity as they approach it. If they are tilted in relation to the sun, less area is exposed to light pressure, and the "albedo vector" of reflected light is tilted also, which can add a small sideways thrust.

defining east and west in solar orbit

Defining directions
The earth rotates towards the east, counterclockwise when viewed from the north pole. It makes 366.24 turns relative to the fixed stars per year, and makes 365.24 turns relative to the sun. Orbits launched from earth also travel east, only faster. On the surface of the rotating earth at midnight, east is in the direction of the earth's orbit around the sun, and on the surface of the rotating earth at noon, the earth appears to be moving west. For the sake of argument, we will assume that the earth is moving east in its orbit. Thus, an object in orbit around the earth is moving towards the sun on the east side of the earth, and away from the sun on the west side of the earth. I may have this backwards compared to some convention, so please add a note and a reference if I goofed this up!

Server-sats will get the most power if they face directly into the sun. However, they tilt to manuever. and that reduces the thrust. If they are tilted 45 degrees sideways, they get 30% less light and must reduce computing and radio functions, but they will still operate. With a 60 degree tilt, they get half power (and they cool down a lot!). Infrared light from the earth is mostly absorbed by the server-sat, and that creates some light pressure, too.

orbit shifted by light pressure

Shifting the orbit center to compensate for light pressure

This section is inaccurate - the perigee and apogee shift outwards approximately 300km, with the light pressure causing this elliptical orbit to precess once per year. New information when I finish simulating it

The effect of the solar pressure is a continuous force outwards from the sun - which is approximately the same effect as if the gravitational center of the earth moves inwards, At the server sky m288 orbit, the earth gravitational tidal gradient (not including the inertial component) is twice the angular frequency squared, or approximately 4E-7 (radians/second)2 . The solar gravitational tidal gradient (including the inertial component) subtracts from this, but is relatively small (about 1.2E-13 (radians/second)2 ). The effective center of the orbit is moved inwards by 2E-5/4E-7 or 50 meters, perhaps a little less if the average tilt differs from zero degrees.

MORE LATER

Light pressure from Optical thrusters

The version 1 design has three round liquid crystal light pressure thrusters at 120 degree angles around the periphery. These are either black or transparent. They are 5cm in diameter (about 2 inches), and have areas of 2e-3 m^2. When reflecting, an ideal thruster produces perhaps 16 nano-Newtons, and when transparent it produces zero. Real materials will always show some reflection in transparent mode, and some transparency in reflective mode . Also, radiation from the earth (both albedo and infrared) reduces the effective thrust. So, the thrust may vary between 12nN and 4nN (WAG). If one thruster on one side is fully reflective, while the other two are clear, the thrusters together produce a torque of 8nN times 10 cm or 800 pico-Newton-meters. If the entire server-sat has a mass of 0.007kg and an average diameter of 8 cm, the angular acceleration is 70 micro-radians per second squared. Accelerating for 36 seconds, then decelerating (applying opposite acceleration) for 36 seconds, will turn the array 10 degrees. Accelerating for 90 seconds, then decelerating for 90 seconds, turns the array approximately 60 degrees (not quite, as the thrusters are moving out of plane and become less effective when turned away from the sun).

Here is an animation of a server-sat turning with an angular acceleration of 14 degrees per minute squared ( 70 micro-radians per second squared), for a 56 degree turn in 240 seconds. If your browser renders this flash movie at full speed, it should be running at 10 frames per second, each frame representing 2 seconds, for a 20x speedup over real time. The animation will repeat after 12 seconds.

Embedded application/x-shockwave-flash

Here is the source , and you will need libGD and swftools


/!\ End of edit conflict


Recovering from a spin

Imagine some perturbation like a collision starts the server-sat spinning end over end at 1 revolution per second. Assume that the processors and memory and transmitters go into low power standby mode when this happens, so that power remains for the receivers (for orientation) and for the optical thrusters. The solar cell, when back-lit, will still produce some power, and the capacitors can hold some energy and preserve processor state while the solar cell is precisely edge-on to the sun.

We will be turning on the optical thrusters on the side of the serversat moving towards the sun, and turning off the thrusters moving away. The angular acceleration averages out to something like half the peak angular acceleration (both the thrust and the arm distance vary as a rectified sine wave), so the average deceleration is 30 micro-radians per second squared. The rotation (starting at 2 pi radians per second) can be stopped in 210,000 seconds, or about 60 hours. While this is inconvenient, the perturbations that start such fast spins are extremely rare. Normal satellites will fail at such high rotation rates.

tidal1.png

Correcting for tidal forces
At the four "45 degree" points in the orbit, the server-sat is accelerated by tidal forces - the nearer end is pulled inwards by slightly more gravity and slightly less acceleration, and the farther end is pushed outward. These tidal forces are proportional to the vertical distance: [ATTACH] where M is the effective mass at distance L from the center, [ATTACH] is the angular frequency of the orbit, and [ATTACH] is the angle of the disk from the tangent of the orbit. The torque is proportional to the horizontal distance, or [ATTACH].
The torque and the angular acceleration are maximized at a 45 degree angle. Both the torque and the moment of the server-sat are proportional to M and L squared, so the angular acceleration is [ATTACH]. This can be integrated twice to find the angular displacement from flat towards the sun: [ATTACH]. The maximum angular displacement is given by [ATTACH]
Although this is the "natural" oscillation if the server starts out flat, this is a metastable balance. Other perturbations such as the sun and the moon will eventually displace the server into its lowest energy configuration, which is coplanar with the orbit. Hence, we will need at least some correction of the orientation.

Fortunately, the optical thrusters are much more powerful than the tidal forces, and can easily keep the server flat towards the sun. The maximum angular acceleration of the server-sat is [ATTACH] or 0.28 micro-radians per second squared for the m288 orbit, while the 5cm thrusters can provide angular accelerations of 70 micro-radians per second squared. This suggests a maximum mass-to-thruster ratio for server-sats: In the m288 orbit, the mass can grow to perhaps 50 grams, or somewhat more with larger thruster area percentage. Keep in mind that much larger thrusters will add more moment as well as more thrust. Since the thrusters will probably degrade over time, a reasonable safety factor is needed as well. In any case, centimeter-thick server-sats are probably out of the question in the m288 orbit, though they might be possible in m720 orbits, with half the angular frequency.

Thrust versus angle

reflection_thrust.png

Most of the area of a server-sat is a big solar cell, which absorbs most of the light that hits it. Some portion of the light reflects from the solar cell, and the reflections can be roughly divided into diffuse reflections (in all directions from the front side) and specular reflections (opposite the incoming angle, like a good mirror). The diffuse reflections add an effective thrust of about 66% (2/pi) of the diffuse reflected light pressure at the tilt angle of the server-sat, while the specular reflections add a thrust of 100% of the light at twice the tilt angle.

Here is a plot of the normalized main thrust ( relative to of power/c, in the direction of the sun) and the side thrust ( normal to the direction of the main thrust ) as a function of tilt from the direction to the sun. The normalized power (relative to max power) is also shown. reflect01.png

Drag and Ballistic Coefficient

The first planned server-sat constellations are in the m288 orbit, at an altitude of 6408 km. The atmosphere is very thin at that altitude, so drag will be negligible. However, server-sats (or fragments of them) may find themselves at lower altitudes, so the ballistic coefficient is needed to compute the decay of their orbits. The worst case ballistic coefficient is probably that of a flat plate moving face-on into the airstream, and the best case is edge-on. Lets assume the average resembles a sphere of the same radius (drag coefficient of 2), as it will probably be tumbling end over end. For a 9 cm disk weighing 7 grams, the ballistic coefficent is 0.15 kg/m2, about 30% of the Echo communication balloon.

At the altitude of Teledesic and Globalstar, about 1400km, the mean atmospheric density is around 7.1E-15 kg/m3. The decay rate at that altitude will be about 4km/year; the velocity change needed to maintain orbit would be about 4 meters/second/year, or 0.12 microns/second/second. A server-sat can do that, with some maneuvering and perhaps some additional specular albedo added to the sun-side.

MORE LATER

updated for Version 0.2, half-sized server-sats.

NavigationV01 (last edited 2022-03-15 23:58:42 by KeithLofstrom)